Why don't you already know about gameworlds?
Think about that question for a second...
If understanding gameworlds is as important as we claim, why haven't you ever had a class in gameworlds?
If you were designing a school curriculum, why would you avoid including such a powerful subject as gameworlds even at the University level?
Probably it is due to simple ignorance... "We never thought of it before..."
On the other hand, gameworlds are social organisms. Like any organism they try to defend themselves against being messed with.
A University is a gameworld... If you were a University, would you empower your own customers (the students) to be able to reinvent your traditions, rules, and purpose? Probably not...
Not knowing a distinction does not mean that the distinction is not seriously influencing your life.
Let's dive into this.
We human beings interact with each other through social systems called gameworlds.
Each gameworld has a context, distinctions, values, rules-of-engagement (how to play the game), and an intended outcome.
For example, one gameworld in modern culture is called Post Office. The way to play Post Office is to bring your package to a Post Office building, stand silently in line until one of the government workers has time to help you, fill out the address form in the proper way including the Postal Code, pay whatever money they ask for, and "Neither snow nor rain nor heat nor gloom of night" slows the couriers from delivering your mail. The purpose of the Post Office gameworld is to make a profit. How do you know? Because if the Post Office delivers your mail on time but does not make a profit this governmental service must be shut down or privatized.
Before you can play in the Post Office gameworld you must already be playing in the money gameworld.
What is the money gameworld?
In the Post Office gameworld you might want to pay with a credit card. But Credit Card is a different gameworld!
How do you play the gameworld called Credit Card? You hand the person behind the cash register a plastic card with your name and account number on it, and a microchip inside. Then your bank transfers numbers from your bank account into the Post Office bank account. However, to play in the gameworld of Credit Card you must already be playing in the gameworld called Bank Account.
And to play in the Bank Account gameworld you must first be playing in the Earning Money to Survive gameworld.
The Earning Money to Survive gameworld has the purpose of making profit for company stockholders and for paying taxes to the government so that the government can pay people to work in the Post Office gameworld.
Most gameworlds in modern culture are win-lose games played with the intention of maximizing profit by externalizing as many costs as possible to future generations, third world countries, or Gaia.
If you change even one rule-of-engagement in a gameworld you create a whole new gameworld. For example, the gameworld of soccer uses one ball and two teams. If you add one more ball in soccer, or if you allow players to use bicycles, or whips, or if you add that each team can bring in one camel, it would change the game entirely.
This means that all the players in a gameworld must agree to play by the rules-of-engagement of that gameworld or they are not allowed to play the game.
In the gameworld of soccer, whichever team puts the most number of balls into a net at the end of the field wins. But who really makes a profit from football are the corporate owners of the team and the media advertisers during soccer games. In that case, the context of soccer is profit. But what is context?
Human beings interact with each other through gameworlds.
We make up a gameworld and then step into its rules of engagement, and within seconds we start behaving as if the rules of engagement are true! even though a moment before we arbitrarily create them out of nothing!
If you do not know that gameworlds are gameworlds, then you think they are reality. And they are not.
Then you think you are imprisoned in the gameworlds of your life and society. And you are not.
Change one rule in a gameworld and you create an entirely different gameworld.
Put a tennis player into a football team and you end up with a net across the field.
You support the values of every gameworld you play in.
Either you consciously design each gameworld you live in or you are a pawn in someone else’s gameworld.
It’s not bad, being a pawn. Psychopaths need pawns… millions of them.
Taking radical responsibility for consciously choosing the gameworlds you play in gives you so much freedom of movement that you become a Possibilitator, an Edgeworker, a Riftwalker.
Suddenly you are on the Team that is creating regenerative new gameworlds that make the existing life-exterminating gameworlds irrelevant.
Don't be left behind playing in a stupid gameworld.